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The Mixer screen

From the Arrange screen, press the button on the top right to get to the first mixer screen. The first mixer screen will show the channel/track mixer, pressing the button once more will show the bus mixer containing at least the Master bus. Tap or slide on dots underneath a channel to see more mixer pages. Use the 'Next mixer page' button on the top-left to switch the pages of all mixer channels at once. You can scroll through your channels if they do not all fit at once on your display by starting to swipe on an unused mixer area (between channels for instance) or on the top of a track.

Tip: Long pressing in the black area right next to a channel/group will pop up a menu where you can add new tracks or groups.

  • Equalizer: this is a 4-band EQ with high- and low-mid frequency selection.
  • Mute: mutes the selected track/group
  • Solo: mutes all other tracks/groups (except the master group) unless they also have solo activated. Unselecting solo will unmute the other tracks again.
  • Arm: arms a track for recording. A track needs to be armed before recording can take place on that track. When no arm button has been selected when pressing the Record button, a new armed tracked will automatically be created. You can use this to record on top of existing tracks/recordings.
  • Panning/balance: pans mono sounds left or right and balances stereo samples.
  • Volume: controls volume up to +6dB
  • Volume indicator: displays the track/group volume. The red lights go from 0dB to +6dB, the yellow/orange ones from -6dB to 0dB. Peaks are displayed and held longer than the regular volume display. When a peak has entered the red area, it will stay there. This way you can always tell if a track/group has ever been over 0dB. Note that this is relatively harmless on normal tracks and groups since Audio Evolution Mobile uses 32-bit floating point for internal mixing which gives 48dB of headroom. However, you have to make sure that the master group does not go into the red area since that can cause digital distortion.
  • Output bus: normally, all tracks are routed directly to the master group. However, you can make submixes by creating a new group and selecting that group as output bus on the tracks you want to have a submix for. For instance, you could assign all drum tracks to one 'drums' group and have that group control the overall volume of the drums with one fader. Note that you must assign the output of a group to the master group or errors can occur.
  • Fx buttons: each track or group can have up to 3 insert effects assigned. Pressing one of these buttons will allow you to select a real-time effect. After selecting an effect, a parameter dialog will appear where you can change your effect's parameters. To the left of the fx buttons are on/off buttons to hear the difference easily with and without effect without having to delete the effect.

Tip: Long-press mixer channel controls like volume or EQ gains to pop up a menu where you can reset these to their initial value or enter the value manually.

mixer_screen.txt · Last modified: 2016/08/30 12:01 (external edit)